| Massive Wraps Up Record-setting Year with Groundbreaking Ad Campaigns |
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| Written by SNSWS | |||||||||||||||||||||||||||||
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Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, today is closing a momentous year with the first in-game advertising upfront event. Game publishers and advertisers will gather at the event to preview next year’s game content and lock down advertising opportunities for 2009. In addition, Massive announced today a multiyear, multititle partnership with Activision Inc. and formally introduced JJ Richards as the new head of Massive, adding to its long list of successes in 2008.
In the less than four years since Massive pioneered the in-game advertising market and served the first in-game ad, the company and the market have exploded. In 2008 alone, Massive’s number of customers grew by 76.6 percent. Additional noteworthy accomplishments include these: Groundbreaking Ad Campaigns In 2008, Massive supported several innovative ad campaigns demonstrating flexibility and creativity.
“Massive enables ‘just-in-time’ messaging that lets us be very specific about what messages we want to use and when, similar to what we are used to in the broadcast world,” said Tony Pace, senior vice president and chief marketing officer at Subway. “Prior to Massive, you would have to guess what message you would want in a game a year before it hit the marketplace.”
“Everyone knows that the auto industry has been critically impacted by the economic downturn, so right now it’s more important than ever to find cost-effective ways to connect with our audience,” said Brian Bos, senior vice president, convergence director at Mindshare, Team Detroit, agency of record for Ford. “Across many game titles, Massive has helped us reach gamers and influence their attitudes toward Ford vehicles and purchase behaviors.” Leading Game Publishers Continue to Join the Massive Network The world’s top game publishers are coming back for long-term contract extensions, pointing to the maturation of the industry.
Proof That In-Game Advertising Works As with any major form of media, Massive invests heavily in research on the effectiveness of its ad network. Across more than 65 research studies,* Massive has found that on average the following is demonstrated:
New Leadership In addition, Massive is very proud to welcome JJ Richards to Massive as he expands his role to lead Microsoft’s in-game advertising group, a key business within Microsoft Advertising. Richards was the general manager for Xbox LIVE for several years and currently is responsible for product management efforts for the digital ad platform that serves advertisers, publishers and ad networks. Richards’ tremendous depth of experience in the gaming industry, broad industry knowledge and leadership experience across Microsoft are vital assets to support the growth of in-game advertising in the coming years. “What was met with skepticism and resistance just a few short years ago has now become a key part of a media mix and an essential way to reach a crucial demographic,” said Richards, general manager of platform services for the Advertiser and Publisher Solutions Group at Microsoft. “I have been closely involved with Massive for the past couple of years and have seen the amazing growth firsthand. I’m stepping into this role at a great time for Microsoft and the advertising and gaming industry, and look forward to working with our publishers to create in- and around-game advertising opportunities for any advertiser’s media plan.”
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